Baron, Mime, and Steel Kings

How to read the classic held-card xMult shell through database relationships.

Guide highlights

Core idea Baron rewards Kings held in hand, Steel cards reward staying in hand, and Mime retriggers held card abilities. The build works only after the deck contains enough Kings and enough ways to keep them in hand. Build checkpoints Start with Baron only if you can create or retain Kings. Add Mime after the held card effect is already meaningful. Steel upgrades matter more when your hand can safely hold the scoring pieces. Use the score worksheet for manual fixed xMult checks after confirming the actual in game triggers.