Yorick
Learn how Yorick counts discarded cards, how its XMult grows, when it has enough rounds to pay off, and which run conditions slow it down.
Verdict: Take Yorick early when you can discard consistently; treat a late pickup as a timing calculation, not an automatic legendary keep.
How the scaling works
- The counter uses cards discarded, not the number of discard actions. Discarding five cards advances the counter by five.
- Each completed group of 23 discarded cards adds X1 Mult to Yorick's current multiplier.
- Fewer available discards and a late acquisition both reduce the number of upgrades Yorick can realistically reach.
Take or skip
- Take it when the build can keep discarding without sacrificing the hand plan and several rounds remain.
- Skip or sell it when every Joker slot must contribute immediately and the next 23-card breakpoint is unlikely.
- Judge Yorick by the next reachable breakpoint; its current XMult alone does not show the cost of waiting for another upgrade.